Key facts
- Game Informer published its Void/Breaker review, titled "Chaos Is The Point," on November 3, 2026.
- Void/Breaker launches on November 4 for PlayStation 5, Xbox Series X|S, Xbox Game Pass, and PC.
- Game Informer's review calls destruction central to Void/Breaker's roguelite structure.
- The review says countless mods and permutations turn fewer than a dozen weapons into hundreds of options.
Game Informer published its review of Stubby Games’ Void/Breaker on November 3, 2026, ahead of the first-person action roguelite (run-based) shooter’s November 4 launch on PlayStation 5, Xbox Series X|S, Xbox Game Pass, and PC. |
Game Informer’s review, titled Chaos Is The Point, examines the game’s destruction systems, gunplay, and roguelite design and calls the experience difficult but engaging. The outlet notes that Stubby Games adds armored foes, electrostatic enemies, and elite bots to the formula. |
Game Informer’s review says destruction is central to the roguelite structure, and while the ruin is visually spectacular, it matters because enemies crushed by falling rubble become instantly staggered and vulnerable to attack. Grenades and most thrown items create the same staggering effect against hostile AI machinery, forcing the player to dash, jump, and shoot at shifting priorities. |
Game Informer’s review says players select one weapon per run from choices including pistol, shotgun, machine gun, and sniper. Countless mods and permutations turn fewer than a dozen weapons into hundreds of options, an arsenal expansion tied to the blissful chaos of the game’s modding system. Dozens of mods picked up each run determine the weapon’s effectiveness, and unlocking schematics expands the mod pool found in chests or dropped by enemies. Modifications alter damage, recoil, and accuracy, and weapons can shoot corrosive acid, electricity, fire, and missiles. |
Game Informer’s review says mod stacking can double or triple how effective a weapon becomes, calling it a light touch of puzzle design in an otherwise straight shooter. Wild combinations are easy to create, and mods change nearly every stat associated with firing a video game gun. |
According to Game Informer’s review, the reviewer beat the final boss with an SMG using electric bullets, missile shots, destructive orbs, and ricocheting splitting bullets. The reviewer rarely picked any weapon other than the SMG after unlocking it. An ability mod allowing infinite grenades for a limited time combined with the SMG build to crash the game with on-screen chaos. The reviewer called the crash laughable and said they had pushed their PC to its limit. |
Game Informer’s review says Void/Breaker’s shorter runtime let the reviewer roll credits at 12 hours. An expansive endgame promises different run modifications to make the already chaotic shooter even more anarchic. |
Game Informer’s review says boss fights disappoint because simple bullet-hell arenas rarely cause player deaths. Deaths usually come from other causes in these straightforward arena encounters. Most runs end when players get lost in debris after destroying structures and enemies swarm them. After bringing down every structure, players can lose sight of their position while enemies converge on them. |
Game Informer’s review says between arenas, players find shops, risk-reward obelisks, optional trials, and strange phenomena that transport them elsewhere. These moments are quick breaks between bouts of adrenaline-fueled shooter action. Enemies grow relentless as new types arrive in each stage. |
Game Informer’s review says after runs, players can upgrade traits, research mod schematics, buy weapons, unlock shortcuts, and read terminals. The review calls these standard rogue-genre elements whose simplicity pushes players back to the core shooting. |
WorthPlaying reported on April 11, 2025, that Void/Breaker headed to PC on Steam in 2025 with a playtest available. IGN published the official release date trailer on October 1, 2026. The trailer shows players taking on an endless cycle of violence against a malicious AI and breaking free from the system. |





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