Key facts
- Anbernic announced the RG DDS, a new dual‑screen handheld positioned as its flagship model.
- The top screen measures 4.7 inches with a 1200 × 720 pixel resolution; the bottom screen is 4 inches at 960 × 720 pixels.
- It is powered by a Qualcomm Snapdragon G2 Gen 2 chipset paired with an Adreno A22 GPU.
- The handheld includes active cooling via an internal fan.
Anbernic announced the RG DDS, introducing a new dual-screen handheld that serves as the company’s flagship model.
The RG DDS occupies a position above the earlier RG DS and RG DS Plus models in Anbernic’s product line. The RG DDS’s clamshell form and screen proportions are inspired by the Nintendo 3DS and New Nintendo 3DS.
The RG DDS’s top screen measures 4.7 inches with a 1200×720 pixel resolution, while the bottom screen is 4 inches at 960×720 pixels. Both IPS panels deliver up to 500 nits brightness and approximately 300 pixels per inch. The resolutions enable exact 3× integer scaling of the Nintendo 3DS’s original 400×240‑per‑eye and 320×240 touchscreen images.

It is powered by a Qualcomm Snapdragon G2 Gen 2 chipset paired with an Adreno A22 GPU. The handheld includes active cooling via an internal fan. It houses a 6,000 mAh battery for power.
Dual full‑size analogue sticks are built into the RG DDS. Front‑firing stereo speakers provide audio output, while a Z‑axis linear vibration motor supplies haptic feedback. A retractable stylus is integrated for touchscreen input and a dedicated AI button is present, though its function has not been disclosed. The device will be offered in black, blue, and white colour variants.
Pricing has not been set, but industry observers estimate it around $200 based on its hardware positioning. No official release date has been announced for the RG DDS. Details such as RAM capacity, storage options, and the operating system remain unconfirmed. Anbernic positions the RG DDS below the Retroid Pocket Duo in price while aiming at a similar audience of retro gaming enthusiasts, and the dual‑screen layout allows simultaneous display of gameplay and secondary information without toggling screens.





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