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Team Fortress 2 adds No Grenades style to General’s Greatcoat and fixes Dragon’s Fury exploit

It also corrected a regression affecting the Sandwich Diner war paint and addressed clutter problems in the Flor de Muerto Unusual effect.

https://quarterstack.online/pc-platform/team-fortress-2-grenades-dragon-fury/

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Key facts

  • The update modified the item importer so it works with the Medic's backpack bodygroup.
  • The update fixed clutter issues with the Flor de Muerto Unusual effect.
  • The update corrected visibility problems with the Electric Impulse Unusual effect.
  • The update revised the koth_sawmill_event map.

Team Fortress 2 added a No Grenades style to the General’s Greatcoat and fixed the Dragon’s Fury server-crash exploit on October 12, 2026. It changed the style names applied to The Damage Dealer. It also fixed the missing BLU skin and material issues on the Hat of Undeniable Wealth and Respect.

Furthermore, it corrected a regression that made the Sandwich Diner war paint appear wrong. It addressed clutter problems in the Flor de Muerto Unusual effect. It fixed visibility issues in the Electric Impulse Unusual effect.

It corrected the Zombie ability icons that occasionally became a white line when levels changed and also fixed the Heal ability icon, which produced a gray line on the screen. The item importer was modified to work with the Medic’s backpack bodygroup.

New portals appeared for the team losing a point in their own respawn room to assist them. The RED teleport spawn was made usable by clients. Missing human spawn triggers were fixed.

Random particles not appearing on capture points were corrected. It resolved the issue of eyes under the capture point not moving. Overlay elements were adjusted. Various particle effects were updated, and certain less important particles were marked as weather effects so they can be disabled for better performance.

Map-specific fixes included revising koth_sawmill_event and fixing clipping problems on the roof close to the RED spawn. It adjusted the damage numbers shown for the kill zone in the underworld map, applied a minor Luxel optimization, revised koth_trainsawlaser, improved map performance, and slightly lowered respawn times. It also prevented shooting through balcony railings, resolved the issue that let players get stuck in the floor on a train near spawn, removed a floating light that showed up beyond the map edges, and reduced vphysics spam in the console.

It added missing nobuild zones to the rooftops. It also placed nobuild zones beneath the stairs on both sides of the map. Later it removed nobuild zones from rooftops.

The patch applied updates to zi_atoll, then zi_blazehattan, followed by zi_devastation_final1, then zi_murky, zi_sanitarium, and finally zi_woods. It also made changes to zi_murky. The patch applied further updates to zi_blazehattan, then zi_devastation_final1, followed by zi_sanitarium, and finally zi_woods. It also made clipping and trigger fixes.

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