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Eurogamer reviews Star Wars Zero Company noting dev struggles

According to the AOL.com review published on August 26, 2026, Star Wars Zero Company received a final score of eight out of ten.

https://quarterstack.online/reviews-scores/eurogamer-review-star-wars-zero-company-dev-struggles/

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This is a new development in a story we reported earlier: Star Wars: Galactic Racer tops Steam weekly bestseller list.

Key facts

  • Eurogamer says Bit Reactor intends to bring back as many staff as possible after having furloughed the majority of its developers before the game's release.
  • Polygon says the game is set to launch on Aug. 27, 2026 for PlayStation 5, Windows PC, and Xbox Series X/S.
  • Eurogamer reviewer describes Zero Company’s three‑action‑point system where actions can cost one, two, three or all remaining points.
  • Eurogamer reviewer describes the between‑missions base as a third‑person explorable space where static NPCs provide exposition and character development.

Eurogamer published a review of Star Wars Zero Company on Oct. 19, 2026. The review noted that Bit Reactor furloughed its staff for about a month before the game’s release. It also said the fate of Zero Company’s eponymous crew is really a lot like that of its developers at Bit Reactor, whom the company furloughed for about a month before the game’s release.

According to the AOL.com review published on August 26, 2026, Star Wars Zero Company received a final score of eight out of ten.

Key figures, Key numbers from Star Wars Zero Company coverage. Review score: 8/10; Price: £39.99; Advantage cost (before upgrade): 2; Advantage cost (after upgrade): 1.

Eurogamer noted that Lucasfilm Games has stated it is now ‘more flexible’ about the selection of developers from whom it accepts pitches, according to the same Eurogamer review. The same Eurogamer observation indicated that this increased flexibility likely contributed to the release of two strong Star Wars titles during the current year, according to the same Eurogamer review.

Eurogamer reported that Bit Reactor intends to rehire as many of its developers as possible, according to the same Eurogamer review. This intention follows the temporary furlough of the majority of its staff that occurred before the game’s launch, according to the same Eurogamer review.

Polygon reported that Star Wars Zero Company will launch on August 27, 2026, according to the same Polygon report. The game will be available on PlayStation 5, Windows PC, and Xbox Series X/S platforms, according to the same Polygon report.

The Guardian’s review noted the retail price for Star Wars Zero Company, according to the same Guardian article. The Guardian article lists the price at £39.99, according to the same Guardian article.

GamingTrend highlighted that the developers at Bit Reactor have prior experience working on XCOM 2 and Midnight Suns, according to the same GamingTrend piece. They also have prior experience working on Civilization and Gears of War, according to the same GamingTrend piece.

The Eurogamer reviewer stated that the default difficulty setting in Zero Company is deliberately accessible, according to the same Eurogamer review. It aims to accommodate players who are new to turn-based tactical games, according to the same Eurogamer review.

According to the same Eurogamer review, the narrative of Star Wars Zero Company unfolds during the late Clone Wars period. This corresponds roughly to the timeline depicted in Episode III of the film series.

Eurogamer observed that Zero Company also offers harder difficulty options. These include hard and ironman-like modes, designed for veteran tacticians seeking a greater challenge. The reviewer detailed Zero Company’s three‑action‑point system. In this system, each action may consume one, two, three, or all remaining action points during a turn.

As an illustration, the reviewer pointed out that Trick’s repeater blaster uses up all remaining action points when fired. Its damage output increases with the number of action points that were available before the attack.

Eurogamer explained that the Advantage resource accumulates each time a successful hit is registered. It can reach a maximum value of ten and is used to power active abilities in combat.

The reviewer described the between‑missions base as a third‑person explorable area. Static non‑player characters there provide exposition and help character development.

According to Eurogamer, each character possesses a skill tree that eventually divides into two distinct branches. The second branch permits the player to select any character class for further development.

Eurogamer noted that reducing a skill’s Advantage cost from two to one through an upgrade can improve a player’s effectiveness. This applies specifically in closely fought encounters.

Eurogamer commented that both the Black Market store and the base upgrade system are prohibitively expensive. This renders them ineffective for players who are playing on the standard difficulty setting.

Eurogamer described Operations as FTL‑like, choice‑based, text‑only mini‑missions. These missions can influence the relationships and bonds between the player’s crewmates.

Eurogamer observed that the developers could omit the third‑person mission prologues included in Zero Company. They appear to be a remnant of an overambitious vision that the studio scaled back due to the resource constraints.

Eurogamer explained that strengthening a bond with a character awards experience points. Once enough experience accumulates, the bond levels up to grant the player a choice of three different bonuses that benefit both characters involved.

Eurogamer disclosed that EA supplied the copy of Star Wars Zero Company used for the review. The publisher provided the copy for review purposes.

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