Key facts
- The newly supported games are Marvel's Spider-Man 2, Control Resonant, The Finals, ARC Raiders, Hell Let Loose: Vietnam, and No Man's Sky.
- The QSSR update for Marvel's Spider-Man 2 is already available.
- Embark Studios is adding QSSR to ARC Raiders and The Finals, with updates coming soon.
- QSSR was introduced for the standard PlayStation 5 the previous month before the November 2026 expansion.
Sony Interactive Entertainment announced on Nov. 13, 2026 that Quick Spectral Super Resolution (QSSR) is expanding to PlayStation 5 titles.
The newly supported games are Marvel’s Spider-Man 2, Control Resonant, The Finals, ARC Raiders, Hell Let Loose: Vietnam, and No Man’s Sky. QSSR is Sony’s AI-based upscaling technology for the standard PlayStation 5. Sony groups the titles by developer and states that updates are rolling out over the coming weeks. The updates for these newly supported games are free, and the update for Marvel’s Spider-Man 2 is already available.
Remedy Entertainment is adding QSSR to Control Resonant on PlayStation 5 with an update coming in December. Embark Studios is adding QSSR to ARC Raiders and The Finals, with updates coming soon. Expression Games is adding QSSR to Hell Let Loose: Vietnam through an upcoming update. Hello Games is adding QSSR to No Man’s Sky and expects it in the next few weeks.
Sony introduced QSSR for the standard PlayStation 5 the previous month. Marvel’s Wolverine and Ghost of Yōtei were the first two games to support it, and Sony released their updates on Oct. 1, 2026. Sony added QSSR to those games as an optional graphics setting. Marvel’s Wolverine environments gain extra pixel-level clarity and stability from QSSR, Insomniac Games says.
Sony developed QSSR through Project Amethyst, its ongoing AI graphics collaboration with AMD. Sony built QSSR specifically for the standard PS5, and it runs on a streamlined neural network plus a hand-tuned setup meant to get the best performance from that console. Sony says QSSR gets around the computing limits that once kept PlayStation Spectral Super Resolution (PSSR) off the standard PS5.
PSSR remains exclusive to the PS5 Pro and is Sony’s gold standard for AI upscaling technology. The standard PS5 lacks the dedicated machine-learning silicon found in the PS5 Pro, which has 300 TOPS of dedicated hardware for AI upscaling. QSSR runs without that dedicated hardware.
Early testing by Digital Foundry indicates QSSR does not deliver the same performance as PSSR because the standard PS5 lacks the PS5 Pro’s dedicated machine-learning silicon. Testing by Digital Foundry suggests QSSR might land on presentation targets near 1440p in certain standard PS5 modes instead of the 4K targets PSSR typically uses on PS5 Pro.
Daniel Craig, a Sony principal graphics R&D engineer, told Digital Foundry that QSSR works as a drop-in replacement for games already supporting PSSR and might need just a few days to tune. Craig said developers can change rendering resolution and final presentation targets based on the game and graphics mode. Tuning QSSR for a game takes perhaps a few days and may require adjusting streaming settings so higher quality mips stay resident. QSSR relies primarily on FP16 math.
Sony says QSSR gives sharper details, cleaner edges and steadier images compared with older upscaling methods. Sony adds that QSSR improves how detailed and stable images look on the standard PS5 while lifting image quality and frame rate there.
Mike Fitzgerald, head of technology at Insomniac Games, said QSSR brings image stability and sharpness benefits to Marvel’s Spider-Man 2 in both Fidelity and Performance modes. “Having seen great results integrating QSSR in Marvel’s Wolverine, our team decided to bring it to Marvel’s Spider-Man 2 as well,” Fitzgerald said. Remedy senior graphics programmer Erik Jansson said QSSR makes Control Resonant look much more stable and detailed.
Erik Jansson said QSSR brings to the standard PS5 the same kind of leap that PSSR brought to the PS5 Pro. QSSR improves fine details and temporal stability in Ghost of Yōtei, Sucker Punch Productions says. “QSSR excels at resolving the fine details in our characters and environments,” said Jasmin Patry, lead rendering engineer at Sucker Punch Productions.
PlayStation developers will get broad access to QSSR. Sony plans to keep working with developers to bring QSSR to more games on PS5 in the coming months. Developers have shown strong interest in trying QSSR since Sony introduced it for the standard PS5 last month. The PlayStation Blog said that since QSSR’s introduction the previous month, many developers had expressed eagerness to try it, which led Sony to announce the next set of titles with patches arriving over the coming weeks.
Because QSSR uses the same technical base and interface as PSSR on PS5 Pro, games with PSSR support fit naturally with it. Sony released a side-by-side comparison video showing QSSR in Marvel’s Wolverine. The benefits for PS5 owners will depend on developer adoption and how noticeable the gains are in each game. Without asking consumers to buy a new device, QSSR lets Sony extend AI-assisted image reconstruction advances to current PS5 owners.





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