Key facts
- Switch 2 game sales rose 18.8 percent, increasing from 20.62 million to 24.49 million units.
- Nintendo Switch game sales rose 6.8 percent, from 61.56 million to 65.73 million units.
- Nintendo labeled April 1 to September 30, 2026 as FY27 Q1 to Q2, the first half of the fiscal year ending March 31, 2027, during which the original Switch sold 1.27 million units, down 32.7 percent.
- The Switch 2 sold 19.8 million units in its first year, more than the original Switch's roughly 17.7 million in its first full year, though the Switch 2 forecast does not follow that doubling pattern.
Nintendo said its Ocarina of Time remake sold over 5.2 million units in four days after its Nov. 5, 2026 launch on Switch 2, making it the fastest-selling Nintendo-published Switch 2 game in the US, Canada, and Latin America.
Game Informer said the remake is the Switch 2’s second-best-selling Nintendo game at 5.2 million units, behind Mario Kart World’s 16.48 million copies to date. The title is Nintendo’s second remake of the 1998 Nintendo 64 game, and it launched Nov. 5, 2026 exclusively for Switch 2 with an Everyone 10+ rating. Kyle Hilliard gave the game a review score of 9.25 out of 10 for Game Informer.
GameRant said reviews were overwhelmingly favorable as of Nov. 10, 2026, with critics praising quality-of-life changes while preserving the original N64 release’s spirit, and the game topped Metacritic’s 2026 ratings. Criticism targeted the save file system and graphical shimmering on distant objects. GameRant also reported that some Amazon copies faced delayed delivery around the launch.
Christopher Dring of The Game Business said Ocarina sold 35 percent more first-week copies in the UK than Breath of the Wild did at its March 2017 launch. An estimate from Pierre485 on Twitter put Breath of the Wild’s March 2017 UK launch-window sales at 76,000 units, meaning Ocarina sold at least 103,000 UK units.
Dring said Ocarina’s UK launch sales were roughly half of Tears of the Kingdom’s estimated 208,000 UK launch-window copies in 2023, citing the original Switch’s larger install base versus Switch 2’s. He called Ocarina the UK’s best-selling physical release of 2026 by a significant margin, ahead of Resident Evil Requiem and Call of Duty: Modern Warfare 4.
Nintendo sold 6.49 million Switch 2 consoles from April 1 to September 30, 2026, down from 10.36 million during the same period a year earlier, a drop of 3.87 million units or roughly 37 percent. The company cut its full-year Switch 2 forecast to 16.5 million units sold by March 31, 2027, compared with 19.86 million in the previous 12-month period, a reduction of 16.9 percent.
Switch 2 game sales rose 18.8 percent, increasing from 20.62 million to 24.49 million units. Nintendo Switch game sales rose 6.8 percent, from 61.56 million to 65.73 million units, while original Switch hardware sales fell 32.7 percent to 1.27 million units in the same window. The Switch 2 sold 19.8 million units in its first year, more than the original Switch’s roughly 17.7 million in its first full year.
Nintendo raised the Switch 2 price by $50 in May 2026 in Japan and on Sept. 1, 2026 in the US, Canada, and Europe, from a $450 launch price to $500. Because the reporting period ended Sept. 30, 2026, the results reflect only one month of sales at the higher price in most Western markets. Nintendo called the reduced forecast its first indication of holiday-quarter expectations and said the $500 price’s effect on holiday sales will appear in its next quarterly results.
President Shuntaro Furukawa said about a year and a half after the Switch 2 launched in June 2025, its installed base exceeded 25 million units and adoption had progressed well. He said Pokemon Pokopia, released in March 2026, helped drive hardware sales globally and gave Nintendo strong momentum into the current fiscal year. Furukawa said sell-through tapered off in Japan following a surge in demand before the price adjustment, which Nintendo views as a natural stabilization.

Outside Japan, Furukawa said the gap between announcing and implementing the price adjustment, plus hardware bundles that included software, meant a less significant shift in sales trends than in Japan. He said the Zelda 40th Anniversary Edition console received a strong response and generated solid sales across regions. Furukawa said Ocarina had a strong start, though too early to share specific figures.
Holiday sales heavily affect total annual shipment volume, Furukawa said, and coming weeks’ sales trends are critical to hitting sales targets. “we believe that sales trends over the coming weeks will be critical to achieving our sales targets,” he said.
The remake is part of the Legend of Zelda 40th Anniversary celebration marking four decades since the first game launched in Japan in 1986. The celebration also includes other games and products, a worldwide concert tour beginning in 2027, and a live-action Legend of Zelda film opening in theaters on April 30, 2027. Nintendo described the remake as a full remake of the 1998 Nintendo 64 original featuring reimagined visuals, orchestral music, voice acting, expanded cutscenes, and reworked camera and movement controls.
HokWai Ng directs the Switch 2 remake. Ng began at Nintendo with Wii Fit Plus and helped plan Tears of the Kingdom. Eiji Aonuma said he chose Ng after watching him solve problems aggressively and proactively on Tears of the Kingdom and hearing his ideas for future projects. “solve problems very aggressively, very proactively,” Aonuma said.
Nate Bihldorff, Nintendo’s senior vice president of product development and publishing, said new games and remakes both deserve attention and Nintendo considers them equally important. He said players experiencing Ocarina for the first time through the Switch 2 remake will find it feels like a new adventure. Nintendo’s Q2 2027 financial report said Breath of the Wild sold 34.28 million units and Tears of the Kingdom sold 22.90 million units worldwide since launch, with both among the original Switch’s top-selling titles.
Headquartered in Kyoto, Japan, Nintendo was founded in 1889 as a Hanafuda playing-card maker, and has sold more than 6.2 billion video games and over 870 million hardware units globally since the 1983 Famicom.





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