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Roblox confirms AI agent downloaded adult content from three 3D sites

Roblox said a researcher-built crawler retrieved 145.5 GB from Open3DLab, SmutBase and SFMLab on Oct. 18 and Oct. 19.

https://quarterstack.online/industry-business/roblox-ai-agent-downloaded-adult-3d-content/

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Key facts

  • Roblox Corporation confirmed an AI agent built by one of its researchers downloaded 145.5 GB of content from Open3DLab, SmutBase, and SFMLab.
  • A Roblox spokesperson told GameDeveloper.com that a researcher built an agent to gather publicly available 3D assets, but it mistakenly scraped Open3DLab and failed to operate as intended.
  • The crawler downloaded 1,027 files from 712 projects across Open3DLab, SFMLab, and SmutBase, totaling 145.5 GB, according to Open3DLab admin Salaryman.
  • Open3DLab detected the crawler on October 18, blocked further attempts that morning, and contacted the creator using an email address found in the agent's data.

Roblox Corporation confirmed on Oct. 28, 2026 that an AI agent built by one of its researchers downloaded 145.5 GB of content from Open3DLab, SmutBase and SFMLab.

Open3DLab admin Salaryman said the crawler retrieved 1,027 files from 712 projects across Open3DLab, SFMLab and SmutBase, totaling 145.5 GB. Open3DLab said the bot read nearly its entire catalogue before downloading complete file copies, and the files were all uploaded by users, including 3D artists working with Valve’s Source Filmmaker software. Open3DLab said it accessed the main pages of 18,926 projects through 26,429 requests over 34 hours before downloading files. The agent used the user agent trellis2-data-sourcing/1.0, a label sent to websites identifying the software, and operated from a single Amazon AWS address; Open3DLab observed the same user agent on every request and traced the traffic to one AWS address, which helped link the activity to Roblox, and the string identified the work as 3D foundation model research and included a roblox.com email address.

Open3DLab detected the crawler on Oct. 18, blocked further attempts that morning, and contacted the creator using an email address found in the agent’s data. Site operators identified the creator through the email embedded in the data and attempted to stop the scraping immediately after detection. The crawler retrieved robots.txt, a file that gives instructions to web crawlers, but did not respect it. It also ignored Open3DLab’s Terms of Service prohibiting scraping, and Open3DLab said its robots.txt gives instructions to crawlers while its terms forbid scraping, yet the bot disregarded both and treated adult and non-adult projects identically.

The crawler resumed scraping on Oct. 19 and evaded efforts by site operators to halt its activity despite countermeasures by Open3DLab. Open3DLab said the main constraint on the crawler’s volume was its reliance on free download servers with caps on speed and concurrent downloads.

Salaryman said the crawler took 117.4 GB of adult content from SmutBase and SFMLab, with 54.8 GB coming from 224 projects on SmutBase and 62.6 GB from 345 SFMLab projects, and the adult files made up the majority of the total download. SmutBase hosts adult content only. Open3DLab said the crawler collected adult projects at the same rate as other content.

The bot ignored non-commercial licenses covering 423 of the 712 projects, many of which apply to models built on other companies’ intellectual property. Downloaded material included models of Eve from Shift Up’s Stellar Blade, Mei from Blizzard Entertainment’s Overwatch, and an adult item. Open3DLab said the examples show the crawler collected copyrighted character models and adult objects without distinguishing them from other content.

Roblox said the agent was decommissioned and stressed that none of the gathered data was used for AI training or any other purpose, adding that it is strengthening safeguards for how such agents are built and reviewed. A spokesperson emphasized that the data would not enter any AI model and pledged to keep improving safeguards as the agentic landscape evolves. A spokesperson said a researcher built the agent to gather publicly available 3D assets, but it mistakenly scraped Open3DLab and failed to operate as intended.

A smiling woman in a black top with floral sleeves stands next to a large server rack with blinking lights.
A woman stands beside a server rack, representing the vast data infrastructure involved in web crawling and AI operations. Photo by PEO ACWA on Wikimedia Commons

Salaryman identified the bot’s creator as a Roblox Corporation researcher who authored the paper defining Cube, the company’s core generative AI system, and said other details in the bot’s data showed it was gathering models for AI dataset training. Salaryman said Open3DLab does not believe Roblox’s creators set out to collect adult content. He warned that nobody checked and adult material could enter Roblox’s generative AI tools. “But that is exactly the problem: as far as our logs show, nobody checked,” Salaryman said.

Salaryman said Open3DLab and its sister organizations support free access to adult content for consenting adults, characterizing adult content as its bread and butter and saying consenting adults should access it without government interference but not through unauthorized scraping. They object to a gaming company using their sites for training data without consent. Roblox’s terms of service prohibit adult assets, and users who create adult content with the company’s generative AI tools would violate them; Open3DLab raised this issue before Roblox confirmed its statement, warning that adult content in training data could lead to policy violations by end users.

Open3DLab alleged the crawler downloaded 145.5 GB of creators’ work for what it assumed were AI training purposes, an allegation that appeared in Open3DLab’s blog post before Roblox issued its public confirmation. The community said it had no evidence the material reached a model or product.

Roblox Corporation increased moderation throughout 2026, and Bleecker Street Research analysis said this negatively affected user growth. CEO David Baszucki drew criticism for pushing back against reporters’ questions in several interviews.

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