Key facts
- Unity reported Q3 2026 revenue of $622 million, up 32 percent year-over-year from $471 million.
- Unity reported GAAP net income of $122 million with a 20 percent margin for Q3 2026.
- Unity guided Q4 2026 strategic revenue to $683 million to $691 million, up 65 percent to 67 percent year-over-year.
- Unity guided Q4 2026 adjusted EBITDA to $290 million to $295 million.
Unity reported its strongest ever third-quarter results on November 5, 2026, for the quarter ended September 30, 2026, as revenue reached $622 million, up 32 percent from $471 million a year earlier. The company posted its first GAAP profit since its 2020 IPO, a profitability milestone six years after going public. It was driven by 126 percent year-over-year growth in its AI-powered ad network Vector. President and CEO Matt Bromberg credited the company’s flywheel strategy linking more games on its platform to greater demand for advertising discovery.
GAAP net income reached $122 million with a 20 percent margin for Q3 2026, compared to a net loss of $127 million in Q3 2025. Diluted GAAP earnings per share were $0.25, against a $0.30 loss per share a year earlier.

On an adjusted basis, Unity earned $0.44 per share, which was 27.5 percent above analysts’ consensus estimates. Koyfin’s GAAP consensus was $0.05, and S&P’s adjusted consensus was $0.35, showing beats across both GAAP and adjusted measures.
Revenue of $622.1 million exceeded consensus estimates of $567.3 million by 9.7 percent. Adjusted EBITDA of $256.6 million beat consensus estimates of $189.5 million by 35.4 percent.
Unity reported adjusted EBITDA of $257 million with a 41 percent margin for Q3 2026. The company reported free cash flow of $220 million for Q3 2026. Billings reached $633.5 million at quarter end, up 32.5 percent year-on-year.
The free cash flow margin was 35.3 percent, down from 37 percent in the previous quarter. Operating margin was 16.2 percent, up from -26.7 percent in the same quarter last year. Adjusted EBITDA was $109 million with a 23 percent margin in Q3 2025.
Strategic revenue, Unity’s preferred operating measure after winding down non-core ad and publishing lines, was $597 million in Q3 2026, up 59 percent year-over-year. Non-strategic revenue fell 73 percent to $25.5 million from $95.7 million. The sunset of the ironSource Ads network in Q2 2026 and the Supersonic business sold August 4, 2026 drove the decline.
Grow Solutions revenue reached $457 million in Q3 2026, up 44 percent year-over-year. The segment includes Vector and is part of Unity’s preferred strategic revenue measure, partly offset by declines in the ironSource Ads network. Create Solutions revenue was $165 million in Q3 2026, up 8 percent year-over-year.
Vector grew 40 percent quarter-over-quarter in Q3 2026, alongside the 126 percent year-over-year surge. Bromberg described the quarter as one where Vector grew 126 percent year-over-year and 40 percent quarter-over-quarter. Unity runs a real-time 3D engine business connected to an ad network powered by Vector, which management calls a flywheel.
“more creators make more games on our platform, and more games fuel the need for more discovery through advertising,” Bromberg said in remarks carried by 24/7 Wall Street. He also described the result as “the first GAAP profitable quarter since our IPO.”
Unity guided Q4 2026 strategic revenue to $683 million to $691 million, up 65 percent to 67 percent year-over-year. The company also guided Q4 2026 adjusted EBITDA to $290 million to $295 million, up 132 percent to 136 percent year-over-year. The company expects non-strategic revenue around $5 million. Strategic grow revenue guidance is $515 million to $520 million, and strategic create revenue is $168 million to $171 million.
The company plans to pay off convertible notes due November 15, 2026. The payment falls in Q4 2026.
The stock was at $47.86, up 13 percent in early trading on November 5, 2026. The stock jump followed the first GAAP profit since the 2020 IPO, with Vector described as doing the heavy lifting for the mobile ad-tech rally. Reuters reported Unity’s market capitalization increased to an estimated $21.5 billion after the results, with shares rising 4 percent in extended trading.
Yahoo! Finance reported Unity’s market capitalization was $18.69 billion. Reports say Unity held acquisition talks with Silver Lake and Saudi Arabia’s Public Investment Fund. Both firms participated in the $55 billion acquisition of Electronic Arts.
Sources told Reuters that investors discussed Unity’s $25 billion valuation before the latest financial results. Unity has been working with an investment bank to assess its options following the acquisition approach.
AppLovin stock was at $355.28, up 31 percent, after a record Q3 report released after the close on November 4, 2026. AppLovin revenue rose 55 percent year-over-year and net income climbed 72 percent, with management crediting a partial launch of its next-generation AI ad models. The result positioned AppLovin as a bigger surge than Unity in mobile advertising.
Take-Two Interactive stock was at $212.99, up 2 percent, ahead of the November 19 launch of Grand Theft Auto VI. The launch supports Take-Two’s FY2027 outlook, and the publisher operates through Rockstar Games, 2K and Zynga. Roblox last reported on October 29, 2026.
Platforms selling ads are rallying on fresh earnings. The NASDAQ 100 was lower due to worries about tighter AI regulation after Democrats won Congress. Possible app-store or child-privacy rule changes, a reliance on third-party AI models, and heavy dependence on Vector are risks Unity faces.
Sell-side analysts expect Unity revenue to grow 17.5 percent over the next 12 months according to S&P. Unity grew its revenue at a 16.5 percent annual rate over the last five years. That compares with annualized revenue growth of 5.3 percent over the previous two years, which sat below Unity’s five-year trend.
Unity held a public webcast at 8:30 a.m. ET on November 5, 2026, to discuss Q3 results. The live webcast was accessible on Unity’s Investor Relations website, with a replay also available on the site. The company made its description of itself as a leading game engine used across mobile, console and PC development in its financial results release, alongside tools for live-ops advertising and player discovery.
The company sold its Supersonic publishing business to Tripledot Studios in August 2026 for $40 million. Non-strategic revenue includes the sale and the sunset of the ironSource Ads network, expected to be about $5 million in Q4 2026.
“More creators make more games on our platform, more games fuel the need for more discovery through advertising,” Bromberg said in remarks carried by GamesIndustry.biz. “with Vector growing 126% year-over-year and 40% quarter-over-quarter,” Bromberg said in remarks carried by Yahoo! Finance UK.





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