Key facts
- Nintendo Everything lists FuRyu as both developer and publisher of Anomalith.
- Nintendo Everything gives the Switch 2 release date as October 28, 2026.
- Shacknews reports Anomalith is available on October 29, 2026 for PlayStation 4 and 5, Nintendo Switch 2, and PC.
- Gematsu reports Anomalith is due out for PlayStation 5, Switch 2, and PC via Steam on October 29.
Nintendo Everything published its Anomalith review for Nintendo Switch 2 on Nov. 6, 2026.
The Switch 2 release date is listed as October 28, 2026 by Nintendo Everything, which also names FuRyu as both developer and publisher. Shacknews reports the game is available October 29, 2026 on PlayStation 4, PlayStation 5, Switch 2, and PC. Gematsu and Anime News Network both give an October 29 date on Steam for PlayStation 5 and Switch 2, plus PC. According to Anime News Network, Winning Entertainment Group, once known as Natsume Atari, is developing Anomalith, contradicting Nintendo Everything’s claim that FuRyu is the developer.
Nintendo Everything’s reviewer describes Reona Minazuki as a seventeen-year-old survivor. She belongs to the government’s Anomaly Zone Countermeasures Office and is searching for her missing friend Arisa Kato. Shacknews says Reona is rescued from an Anomaly Zone and loses ten years of time. She is conscripted into the Japanese Anomaly Zone Countermeasures Office, then her entire squad is killed in an anomalized office building and she mutates into something with combat powers instead of becoming a monster.
Gematsu describes Anomalith as a survival shooter set in Japan. It features liminal spaces and Showa-era retro aesthetics. FuRyu and Winning Entertainment Group announced a demo on October 8 for PlayStation 5, Switch 2, and PC through Steam. Players can try the opening section in the demo, but progress does not carry over to the full game.
Nintendo Everything’s reviewer says Anomalith feels at odds with itself because the gameplay works against the atmosphere. The review recommends the game only on a steep discount. It targets players ready for Hard difficulty and tempered expectations. The review blames lackluster visuals, an unlikeable cast apart from Reona, and overpowered weapons for the lack of tension, though most enemy attacks kill the player in one hit, which raises tension.
Reona moves with old-style tank controls, jogs at best, lacks a dodge ability, and faces forced encounters in narrow spaces. Rooms lock and spawn one or two waves of foes, while supplies are plentiful beyond excess, so players seldom need to fall back or upgrade their gear unless playing on Hard. A briefcase-style inventory limits ammunition, healing gear, and junk, and portals are rare enough that players can only drop items there. Players roam zones for random loot and shoot the same few enemies and reskinned versions in simple third-person combat.
The reviewer calls weapon customization the game’s strongest aspect. It lets players enhance parameters, attach gear, and equip artifacts with special modifiers, quickly removing danger and making Reona a one-woman army. Reona’s Anomalization Skills turn body parts into weapons at an MP cost restored by shooting enemies, though enemies usually die before the skills are ready. Reducing HP to gain MP is rarely needed and opens Reona to quick death given her poor controls.
Some boss designs are bizarre and unnerving, but most landscapes hold quirky oddities instead of eerie ones. Enemy placement feels haphazard rather than designed to catch players off-guard. The game pushes players from point to point with long, jargon-heavy explanations meant to hide inconsistencies, while side missions play like standalone episodes unlinked to the main story. The reviewer calls Reona direct and abrasive, focused on saving her friend, while her colleagues have abandoned humanity and prioritize research instead.
Shacknews calls it a stylish shooter shaped by Resident Evil and Binary Domain. The game presents liminal horror as a backdrop instead of a driving threat. The reviewer describes basic foes as human-shaped newspaper collages and likens the inventory to Resident Evil 4. It also notes repeated side content that sends players back to old areas for new items and side tales.
GoNintendo quotes publisher representative Gai Kidokoro as saying “ANOMALITH is something very different for us.” Nintendo Everything discloses that the publisher provided the Anomalith copy used for the review.





Join the discussion