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Behaviour Interactive apologizes for unapproved streamer rewards in Dead by Daylight

The studio said a team member bypassed the required approval process when granting in-game content and currency to TheBurntPeanut during a collaboration stream.

https://quarterstack.online/industry-business/behaviour-interactive-apologizes-dead-daylight-streamer-rewards/

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Key facts

  • DbD Pulse said the access decision was made without appropriate approvals.
  • DbD Pulse said that when concerns about the decision became apparent during the stream, the team should have looked into the concerns rather than dismissing them.
  • DbD Pulse apologized to the community for letting them down and said it had already begun reviewing internal processes to prevent a similar incident.
  • Behaviour said it had mishandled objections from the community at first and should have investigated concerns raised during the stream instead of dismissing them.

Behaviour Interactive issued a public apology on November 1, 2026, on the Dead by Daylight Pulse X account, after a team member granted streamer TheBurntPeanut in-game content and currency without appropriate approvals during a collaboration stream.

Behaviour said the specific decision regarding TheBurntPeanut lacked required authorization and that reward distribution had bypassed the required approval process. The studio made the statement on the Dead by Daylight Pulse X account, later confirming that the distribution of rewards bypassed the necessary approval process. DbD Pulse said the access decision was made without appropriate approvals.

During the broadcast, a Behaviour Interactive employee using the game’s official account said the company could handle criticism and that the rewards were TheBurntPeanut’s to keep. The account wrote in the stream chat, “WE CAN TAKE THE HEAT! THEY ARE YOURS TO KEEP”. TheBurntPeanut acknowledged the backlash during the broadcast and said he would accept criticism of the collaboration.

Behaviour said it had mishandled objections from the community at first and should have investigated concerns raised during the stream instead of dismissing them. DbD Pulse said that when concerns arose during the stream, the team should have looked into the concerns rather than dismissing them. The post said the fallout from the decision had unfolded in many conversations across the Dead by Daylight community.

DbD Pulse apologized to the community for letting them down and said it had already begun reviewing internal processes to prevent a similar incident. Behaviour repeated this commitment in its November 1 statement on the Dead by Daylight Pulse X account. The apology concluded the statement posted by the game’s community page.

Behaviour stated that the employee’s comments and conduct during the broadcast did not reflect Dead by Daylight’s core values. The developer addressed the employee’s response during the broadcast as part of its November 1 statement. The employee’s comments intensified the backlash and prompted questions about how the collaboration was approved and whether the studio was taking community concerns seriously.

Some community members criticized Behaviour’s collaboration with TheBurntPeanut, citing his previous use of offensive language and other controversial remarks. Social media users circulated screenshots from the stream and debated the employee’s involvement, and players discussed the employee’s role in the incident.

Smiling female office worker wearing a headset in a call center environment.
A professional representative symbolizes the company employee whose role in the streamer collaboration sparked community debate. Photo by geralt on Pixabay

Behaviour backed calls for consistent standards in creator partnerships and said those standards should apply no matter how popular a creator is. The company made this point while addressing questions about how the collaboration was approved. The studio explained that granting in-game content to creators is not inherently unusual and can allow creators to explore content that would otherwise need to be unlocked through normal gameplay.

The studio distinguished this unauthorized decision from the broader practice of granting content to creators. It confirmed its internal approval process was not followed, though the full circumstances behind the decision have not been publicly detailed. The incident raises questions about oversight when employees use official channels to grant in-game rewards.

Behaviour said it condemned threats aimed at staff members and asked people to end hostile posts. The studio said no specific disciplinary action had been announced against the employee involved and did not confirm whether TheBurntPeanut would be removed from future collaborations or whether the streamed content and currency would be revoked. Workers have been named in online discussions, yet Behaviour’s official statement did not name the responsible person.

The confirmed corrective step is an internal procedural review, and no timeline or policy changes have been announced. The apology generated further discussion among players, including criticism that it failed to identify concrete consequences and questions about why the collaboration became controversial. The situation raised questions about supervision of creator partnerships, particularly when staff use official channels to distribute rewards.

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