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Capcom orders Ultimate Frame Data to remove Street Fighter 6 section

MetalMusicMan said he removed the Street Fighter 6 section after Capcom’s IP department sent a legal notice.

https://quarterstack.online/esports/capcom-street-fighter-6-frame-data-takedown/

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Key facts

  • Ultimate Frame Data operator MetalMusicMan removed the Street Fighter 6 section after receiving the notice and said on X on October 23, 2026, that it was not his choice.
  • The Street Fighter 6 community reacted with shock and disbelief because Capcom is generally considered friendly to the fighting game community, unlike Nintendo.
  • Ultimate Frame Data continues to host hitbox information for Super Smash Bros. Ultimate, which Capcom’s action did not affect.
  • Metal Music Man ran Ultimate Frame Data for years, starting as a Super Smash Bros. Ultimate technical data hub before adding Street Fighter 6 frame and hitbox data shortly after that game’s release.

MetalMusicMan removed Ultimate Frame Data’s Street Fighter 6 section after receiving a notice from Capcom IP / Legal and said on X on October 23, 2026, that it was not his choice.

The notice asserts CAPCOM holds copyrights and intellectual property rights for Street Fighter and its characters. Capcom stated it does not authorize modified software, analysis tools, or other unauthorized methods to obtain or utilize Street Fighter 6 game data. The letter asks Ultimate Frame Data to notify the company once the Street Fighter 6 material is removed. It provides ip@capcom.com for questions and is signed by CAPCOM’s Intellectual Property Department. Cite: Kotaku, EventHubs, ultimateframedata.com

MetalMusicMan ran Ultimate Frame Data for years, building it first as a Super Smash Bros. Ultimate technical data hub before adding Street Fighter 6 frame and hitbox data shortly after the game’s release. The Street Fighter 6 section let fans check data without logging into Capcom’s website, although Capcom’s own site also hosts the game’s frame data. Metal Music Man compiled the material quickly despite the large Super Smash Bros. Ultimate roster. The site supplied frame, hitbox and hurtbox information for every character. Cite: EventHubs

Hitboxes are invisible during normal gameplay but can be revealed through mods, and studying them can help players improve performance. Hitboxes define the range and shape of attacks, while hurtboxes map vulnerable coordinates across 60-frames-per-second intervals. In Street Fighter 6, hurtboxes chart vulnerable character positions across each 60-frame interval. Competitors use overlay visualizations to examine anti-air deadzones, invulnerability startup windows, and Drive Impact interactions invisible in standard training mode meters. Cite: Kotaku, ROCKSTARmedia Network, EventHubs

Capcom’s notice says collision boundaries are deliberately hidden during normal Street Fighter 6 play and that extracting data through client modifications breaches operational terms. Capcom said the Street Fighter 6 hitbox data was pulled using unauthorised tools that examine the game’s proprietary RE Engine assets. The publisher stated it does not authorize modified software, analysis tools, or other unauthorized methods to obtain or utilize Street Fighter 6 game data. Capcom asked Ultimate Frame Data to notify the company once the Street Fighter 6 material is removed. Cite: ROCKSTARmedia Network, Kotaku, EventHubs, ultimateframedata.com

Players can still view official frame data inside Street Fighter 6’s Training Mode because Capcom limits only external visual hitbox geometry pulled through memory mods. Players must now use Street Fighter 6’s built-in Training Mode frame bars or offline community spreadsheets for lab work and frame analysis. Lab training can pivot to offline community-shared spreadsheets. The takedown removes a no-cost competitive tool that players used to study attack priority, hurtbox exposure, and frame advantage. Cite: ROCKSTARmedia Network

MetalMusicMan said on X on October 23, 2026, that the removal was not his choice. He wrote, “I got a takedown notice from Capcom IP / Legal today. No more Street Fighter 6 on UFD / ultimateframedata.” The operator announced that Street Fighter 6 content was leaving the site after receiving the legal notice from Capcom IP / Legal. Street Fighter 6 players preparing for upcoming tournaments lost a community resource used to study character data. Cite: Kotaku, EventHubs, Skoar Championship -, ROCKSTARmedia Network, Skip The Critics

The site will remain operational while removing only its Street Fighter 6 data section by October 30, 2026. Other fighting game archives, including Super Smash Bros. Ultimate, will stay on the site. Ultimate Frame Data continues to host hitbox information for Super Smash Bros. Ultimate, which Capcom’s action did not affect. The Street Fighter 6 section will disappear by the deadline. Cite: ROCKSTARmedia Network, Kotaku, Skoar Championship –

The Street Fighter 6 community reacted with shock and disbelief because Capcom is generally considered friendly to the fighting game community, unlike Nintendo. Nintendo allowed Ultimate Frame Data’s complete Super Smash Bros. Ultimate collision database to stay online without legal action, and the site’s Super Smash Bros. Ultimate section remained untouched. The Nintendo data requires custom firmware and software dumps from Switch hardware, and the roster has 89 fighters. Cite: Kotaku, Skoar Championship -, ROCKSTARmedia Network

Malaysian and Southeast Asian players preparing for regional tournament circuits relied on the resource across portable hardware and desktop setups. ROCKSTARmedia said Capcom’s move reflects an aggressive digital rights management position across PC and console platforms that reaches even nonprofit educational resources backing grassroots competition in Southeast Asia. The divergence contrasts with Nintendo’s historically strict approach to unauthorized competitive changes. Cite: ROCKSTARmedia Network

Players hoped to study favorite characters before their next tournament. Kotaku reports that players hoping to study favorite characters before their next tournament are down one more community resource following Ultimate Frame Data’s announcement that it would drop the game after Capcom’s legal request. Skip The Critics said players were baffled and surprised that Capcom acted while a similar Nintendo resource stayed online. Cite: Kotaku, Skip The Critics

Street Fighter 6 launched on 2 June 2023 for PlayStation 5 and PlayStation 4, for Xbox Series X/S and PC, through Steam, using the RE Engine. The game released globally in June 2023 on Sony and Microsoft consoles and PC through Steam, priced at RM229.00 on Malaysian digital stores. The report calls the RE Engine fighter central to modern competitive play. Street Fighter 6 players could check frame and hitbox data on Ultimate Frame Data without logging into Capcom’s website. Cite: ROCKSTARmedia Network, EventHubs

Handheld PC devices including Valve’s Steam Deck and ASUS’s ROG Ally run the game at a locked 1080p 60 FPS baseline. Retail discs and cartridges execute local game files without needing outside frame-data websites. Physical Asian and Japanese distributed copies keep native English voice tracks and subtitles. Imported Asian multi-language physical copies of Street Fighter 6 cost roughly RM239 to RM265, or $54.99 to $59.99, via regional distributors or Play-Asia. Cite: ROCKSTARmedia Network

Japanese physical imports work fully in English in Malaysia, with complete voice acting, menus, and subtitles on the disc and no region lock. These packages come from Play-Asia or local specialist retailers. These physical editions offer better digital preservation than digital platforms with shifting license terms. ROCKSTARmedia converted Malaysian import prices using a rate of 1 USD to 4.50 MYR. Cite: ROCKSTARmedia Network

Malaysian retail figures use official PlayStation Store and Steam pricing converted at 1 USD to 4.50 MYR. ROCKSTARmedia stated its testing follows Capcom’s 2026 competitive rules for regional hardware and software. Cite: ROCKSTARmedia Network

EventHubs floated the theory that Capcom is tightening security following a Capcom ID account breach in which little compromising data leaked. The outlet also suggested Capcom may tighten security after a Capcom ID breach to avoid liability for future unauthorized-use events. Cite: EventHubs

EventHubs tied the timing to a Street Fighter 5 update after a long hiatus and a PHP vulnerability said to let hackers seize servers without authorization. EventHubs offered this as background timing context, linking a rare Street Fighter 5 update to an internet scare about a PHP vulnerability. Cite: EventHubs

EventHubs said Capcom faces a likely reputational hit, Ultimate Frame Data loses revenue, and players lose a free tool. The outlet described the Street Fighter 6 section as having appeared for years and generated revenue for the site. Cite: EventHubs

Skip The Critics said Kotaku confirmed Ultimate Frame Data deleted all Street Fighter 6 material after Capcom’s legal demand. Briefly.co reported the site’s Street Fighter 6 strike and frame information would disappear after Capcom’s request, ending on October 30, 2026. Cite: Skip The Critics, briefly.co

ROCKSTARmedia said its report was verified on October 24, 2026, through MetalMusicMan’s public correspondence and Kotaku reporting by Ash Parrish from October 23, 2026. Cite: ROCKSTARmedia Network

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