Key facts
- Rockstar head of development Phil Hooker said he has memorised every route of the public transport system and regularly rides buses across the state.
- Jason and Lucia can hide aboard buses to avoid police detection, and using public transport can lower a player's Wanted Level.
- Rockstar designed public transport to broaden roleplay mechanics, letting players shape how Jason and Lucia experience the game.
- Earlier Grand Theft Auto games had non-functional public transport, while Red Dead Redemption 2 offered only fixed-route trolleys and stagecoaches in places such as Saint Denis.
Rockstar confirmed Grand Theft Auto VI will feature working buses and rails across Vice City and Leonida ahead of the game’s November 19, 2026, launch on PlayStation 5 and Xbox Series X|S.
EDGE Magazine issue 430, published digitally by GamesRadar+, features a 16-page cover story from a visit to Rockstar North’s Edinburgh headquarters, where Rob Nelson demonstrated roughly 90 minutes of Grand Theft Auto VI gameplay on PlayStation 5. The issue includes 12 new screenshots showing Vice City’s waterfront, Jason and Lucia, a motorcycle chase, and wildlife such as a hammerhead shark.
Buses operate on fixed routes and timetables that Rockstar developers verify, and stops are physical places in the world rather than menu entries. Previews showed Lucia driving to collect Jason from a bus stop. Previews suggest buses can work as fast travel, and the RydeMe ride-share app is the quick way to a destination, while whether trains offer fast travel or skippable rides is unconfirmed. Rockstar has not disclosed fares, a transit map, route lists, whether rides can be skipped, or whether players can drive buses or trains.
Three Rockstar North developers—Phil Hooker, Aaron Garbut, and Rob Nelson—have each discussed the public transport system in separate interviews, confirming it as a cross-studio design priority. The rail component appeared in the GTA 6 Extended Look, while the November 2026 Edge magazine interview detailed the bus network and its gameplay uses. Hooker spends significant time waiting at bus stops to verify that buses arrive on time, then rides them across Leonida to experience the traversal system as players would.
Rockstar head of development Phil Hooker said he has memorized every route of the public transport system and regularly rides buses across the state. “I’m obsessed with making sure they always turn up,” he said. Hooker explained that police will not search a bus for a wanted player unless they saw the player board, because the game’s systems feel logical.
Jason and Lucia can hide aboard buses to avoid police detection, and using public transport can lower a player’s Wanted Level, the game’s police alert status. In pursuits, a getaway driver can cut across in front of a train at the last second so it blocks police behind, moments Rob Nelson said can feel scripted even though they are not.
Rockstar designed public transport to broaden roleplay mechanics, letting players shape how Jason and Lucia experience the game rather than pushing them toward any activity. Rockstar frames the system as a low-stakes diversion alongside crime, part of a philosophy that lets players choose their own play style. Aaron Garbut described riding trains and buying cigarettes and beer at shops as part of that slower, roleplay side, where players can live a life in Leonida.
Earlier Grand Theft Auto games had non-functional public transport, while Red Dead Redemption 2 offered only fixed-route trolleys and stagecoaches in places such as Saint Denis. Red Dead Redemption 2’s train system, where players bought tickets at counters and could skip journeys, and Grand Theft Auto V’s trains in Los Santos are the closest reference points for the fully functional bus and rail networks in Vice City.
Leonida’s map almost matches the combined playable areas of Grand Theft Auto IV, Grand Theft Auto V, and Red Dead Redemption 2 and is about twice the size of Grand Theft Auto V. The day and night cycle lasts longer than in Grand Theft Auto V. Rockstar dedicated an entire studio to non-player characters (NPCs), backed by roughly 600,000 animations for pedestrian behavior.

Grand Theft Auto VI contains considerably more explorable indoor locations than previous games in the series, with individual buildings featuring detailed environments and objects reflecting the lives of their occupants. Rockstar narrowed streets and highways for a more realistic feel, and Rockstar’s head of development still encounters areas he has never seen despite years of working on the game.
Pedestrians react according to temperament, aggression, location, what they saw, and how the player treats them, with responses differing by neighborhood; some confront the player instead of fleeing. Carrying a shotgun in public alarms pedestrians even without aiming, and some pedestrians may challenge the player.
Police pursuits include K-9 units, and a detailed heat system tracks location, clothing, weapons, and accomplices or witnesses. Vehicles include fuel gauges and engine condition indicators, and some expensive cars carry tracking devices that reveal location to police. Fast refueling means a full tank lasts a long time, and low fuel still leaves room to keep traveling.
A Scooter Bros smartphone service delivers personal vehicles, with weapons stored in the trunk, to the player. Severe storms from the dynamic weather strike boats and aircraft, and aircraft may sustain minor damage after long exposure.
Players can switch between Jason and Lucia, whose relationship has four levels and deepens as they spend time together. A Criminal Profile system rates behavior from Professional to Irredeemable using angel and devil icons and can influence how the protagonists’ story develops.
Jason and Lucia can be swapped between during play, and their bond grows across four levels as they spend time together. The Bonnie and Clyde-style duo was chosen only after Red Dead Redemption 2 was completed.
Rob Nelson confirmed the game has reached its final stages of development, three weeks before launch. A PC release comes next year in the first quarter.





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